![]() ![]() What if I want to extract the inputs from the current race but cannot finish it?Īt any point in the race, you can execute the recover_inputs command to extract inputs from the current race you are in. To learn what commands are available and how to manage your scripts, see Your first script. Once you have extracted the inputs into a file, you can load them with the load command, load the map the replay was driven on and start experimenting with the inputs in a text editor. I have extracted the inputs to a file, what now? Those scripts are available publicly, but require knowledge on how to properly run them. At the moment, TMInterface does not support extracting inputs from an online replay, even though it is possible with external scripts. If the Validate button is greyed out, it means either that the replay did not finish the race, or it is an online replay. The validate button is greyed out and I cannot click it TrackMania United Forever: C:\Users\username\Documents\TrackMania\Tracks\ReplaysĪfter putting the replay into the folder, restart the game to make the replay appear in the replay list.TrackMania Nations Forever: C:\Users\username\Documents\TmForever\Tracks\Replays.Replay.Gbx file inside your TrackMania Replays folder, which should be located in the respective folder: To make the replay show in the in-game list, you have to put the. Usually, you will want to extract inputs from a current world record available on TMX, or a replay someone sent you instead. The replay is available online but I do not know how to get it into the game. The validate function is used for other purposes as well, such as bruteforcing. Validating a replay makes the game load the inputs of a replay you’ve chosen, which can then be captured by TMInterface. The inputs will stay in TMInterface’s memory, so you can execute the same commands even after leaving the validation screen and entering a race. The inputs will be copied into your clipboard instead. You can also choose not to save the inputs to a file, by simply executing dump_inputs. You can now load the script by executing load inputs.txt. The inputs are now saved into the inputs.txt file located in your scripts folder. ![]()
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